This content is password-protected.
A Scholastic Esports & Holistic Education Partnership for Licton Springs K-8
Building Admin & PTO Presentation • v1.2 • February 2026
The Landscape
LSK8 serves ~72 students in K-8. Every student matters disproportionately -- in culture, in funding, and in outcomes.
Esports is the hook. TEK8 is the curriculum. Physical sports, indigenous knowledge, gardening, music, and cooperative enterprise are the body.
"Play is older than culture... Animals have not waited for man to teach them their playing."
-- Johan Huizinga, Homo Ludens (1938)
Evidence Base
NASEF/MVUSD 2022-23
NASEF/MVUSD 2023-24
Albuquerque PS 2025
NASEF Research
The Offering
Cooperative Enterprise
Beyond athlete roles, every participant holds a specialized position aligned to their interests, goals, and TEK8 strengths. This is workforce development from day one.
Framework
| Petal | Wellness | Program Activity |
|---|---|---|
| D12 Ether | Emotional/Arts | Music, podcasting, drums |
| D8 Air | Physical/Sciences | Farmcraft, garden, NYO |
| D4 Fire | Occupational/Ethics | Halfball, CJSR, coding |
| D20 Water | Environmental/History | STI, field trips, cooking |
| D6 Earth | Spiritual/Indigenous | Longhouse, slahal, garden |
| D10 Chaos | Social/Human Sci | Esports, lacrosse, group |
| D100 Order | Intellectual/Philosophy | Research, Zotero, mapping |
| D2 Wealth | Financial/Math | Co-op budget, market math |
Frameworks: Roland & Landua (2013) 8 Forms of Capital; Swarbrick (2006) SAMHSA Wellness; Chandler & Lalonde (1998) Cultural Continuity.
Policy Alignment
Requires 40% of environmental investments to benefit vulnerable populations. Our program:
WA law mandates tribal sovereignty curriculum (SB 5433). We deliver:
IEP students have right to access extracurricular activities:
One program. Seven state/federal priority areas addressed.
Game Selection
Minecraft Education agriculture simulation. Grades 3-12. National playoffs. Free.
NASEF league. 3v3 = 6 stations for a match. Physics-based. Rated E.
Educational experiences. Game design pathways. Content-filtered.
Equipment covered via WHBL waste rescue / landfill diversion from local donors. Broomsticks, rubber balls, chalk -- all diverted from waste stream. Zero procurement cost.
Dice + paper RPG. Math, literacy, strategy, teamwork. No screens. Ages 8+.
Browser-based at cjsr.quillverse.org. All ages. Zero special hardware. School-day ready.
Investment
Start where you are. Scale as you grow. Every tier delivers real outcomes.
Budget Tier 1
| 7ABCs Coordinator: 1 half-day/week | $1,800 |
| NASEF Farmcraft & STI curriculum | $0 |
| CJSR Typing Races (web) | $0 |
| CrySword SAGA kits | $50 |
| Halfball equipment (WHBL waste rescue) | $0 * |
| Garden seeds & starters | $120 |
| Cultural field trip (1/semester) | $500 |
| Semester Total | ~$2,500 |
* Halfball equipment sourced entirely through WHBL waste rescue / landfill diversion program from local donors. Broomsticks, rubber balls, and chalk diverted from waste stream at zero cost.
Farmcraft runs on Minecraft Education (existing devices). CJSR is browser-based. CrySword + Halfball = zero tech.
Ideal: PTO-funded pilot. Activate immediately.
Budget Tier 2
| Coordinator: 2 half-days/week (school day) | $3,600 |
| After-school: 1 day/week (3 hrs) | $2,400 |
| All Tier 1 materials & activities | $200 |
| 6x Refurbished Gaming Stations @ $950 | $5,700* |
| Network switch + cabling | $200 |
| Cultural field trips (2/semester) | $1,000 |
| Halfball equipment (WHBL) | $0 |
| Semester Total | ~$8,000 |
*One-time hardware; amortized = ~$570-950/sem over 3-5 years
Budget Tier 3
| Coordinator: 4 half-days/week (school day) | $7,200 |
| After-school: Mon-Thu (3 hrs/day) | $6,400 |
| All Tier 1 & 2 materials, hardware | incl. |
| Music instruments (25 Sacred Instruments starter) | $800 |
| Broadcasting setup (OBS, webcam, mic) | $300 |
| Expanded garden infrastructure | $500 |
| Monthly cultural field trips | $2,500 |
| Guest speakers & cultural practitioners | $800 |
| Halfball equipment (WHBL) | $0 |
| Semester Total | ~$18,000 |
Retaining 2 students = $29,112 in preserved funding. The program pays for itself while transforming the entire school experience.
Side by Side
| Feature | Seed ($2.5K) | Sprout ($8K) | Thunderbird ($18K) |
|---|---|---|---|
| School-day coordinator | 1x/week | 2x/week | 4x/week |
| After-school program | -- | 1 day/week | Mon-Thu |
| NASEF Farmcraft | Existing devices | Dedicated stations | Full season + playoffs |
| Esports stations | 0 (use existing) | 6 refurbished | 6 + broadcasting |
| Halfball / NYO (WHBL) | Yes ($0) | Yes ($0) | Yes ($0) + interschool |
| STI curriculum | Yes | Yes | Yes + field trips |
| Garden program | Starter | Developing | Full seasonal |
| Student co-op roles | 2-3 | 4-6 | 15-20 |
| Cultural field trips | 1/sem | 2/sem | Monthly |
| Music / Sacred Instruments | -- | Basic | Full + recording |
| Content creation | -- | -- | YouTube, podcast, stream |
| Breakeven (students retained) | <1 | 1 | ~1.2 |
Inclusion
Activities map directly to IEP goals: social skills, executive function, communication, fine/gross motor, vocational readiness. We document via TEK8 petal assessments.
Sustainability
Revenue managed through cooperative governance -- students vote on allocation.
A 72-student school with a nationally-competing esports team, indigenous curriculum, student co-op, and garden program is a story that attracts press, donors, and enrollment.
Infrastructure
| Bundle | Per Station | x6 |
|---|---|---|
| Starter Kit (full setup) | $950 | $5,700 |
| Performance Plus (streaming) | $1,200 | $7,200 |
Safety & Policy
Never "just gaming." Screens are one step of ten.
Program Design
| Day | Theme | Feature |
|---|---|---|
| Mon | Play | Esports, Halfball, NYO |
| Tue | Culture | STI, tribal visits, cooking |
| Wed | Create | Garden, music, Farmcraft |
| Thu | Knowledge | Research, co-op, mapping |
| Subject | 7ABCs Activity |
|---|---|
| Science | Farmcraft, garden data |
| Social Studies | STI, diaspora |
| ELA | CrySword SAGA, podcasting |
| Math | Co-op budget, stats, yields |
| PE | Halfball, NYO, garden |
| Tech | CJSR Typing, coding |
| Sep | Duwamish Longhouse, intention setting |
| Oct | Indigenous Peoples Day, harvest |
| Nov | Native Heritage Month intensive |
| Jan | Hawaiian Kingdom, MLK |
| Mar | Farmcraft season, garden planting |
| Jun | NYO games, community showcase |
Unlike a single-purpose vendor, 7ABCs + TimeKnot Games delivers across every subject area. One contract. One coordinator. Eight petals of education.
Implementation
| Phase | When | Milestones |
|---|---|---|
| 0 | Spring 2026 | Admin/PTO approval. IT consult. Select tier. Identify space. |
| 1 | Summer 2026 | Hardware (Tiers 2-3). NASEF registration. Coordinator onboard. WHBL equipment. |
| 2 | Fall 2026 | Program launch. Student co-op formation. Farmcraft season. STI. |
| 3 | Winter 26-27 | Community showcase. Grant apps. Halfball intramurals. |
| 4 | Spring 2027 | Data review: attendance, engagement, IEP progress. Tier upgrade. |
| 5 | 2027-2028 | Scale. Inter-school competition. Broadcasting. Brisbane 2032 pathway. |
The Ask
Seed, Sprout, or Thunderbird. Start small, upgrade with data.
Classroom or lab corner for 6 stations + outdoor access.
One meeting: game list, bandwidth, device management.
Semester or annual. Cancel anytime. We prove with data.
A research-backed, WA-priority-aligned holistic program that closes opportunity gaps, supports SpEd outcomes, delivers mandated tribal curriculum, builds STEM pathways, teaches cooperative economics, and turns 72 students into a nationally-competing esports team -- all while keeping them physically active, culturally grounded, and showing up to school.
Works Cited
Play Theory & Game-Based Learning
Huizinga, J. (1938/1955). Homo Ludens. Beacon Press. 978-0-8070-4681-4.
Gee, J. P. (2007). What Video Games Have to Teach Us (2nd ed.). Palgrave Macmillan.
McGonigal, J. (2011). Reality Is Broken. Penguin Press.
Squire, K. (2006). From Content to Context. Ed. Researcher, 35(8), 19-29.
Squire, K. (2011). Video Games and Learning. Teachers College Press.
Esports Research
Steinkuehler, C. (2020). Esports Research. Games & Culture, 15(1), 3-8.
Reitman, J. G. et al. (2020). Esports Lit Review. Games & Culture, 15(1), 32-50.
Reitman (2022). Academic & SEL in HS Esports. UCI Connected Learning Lab.
NASEF (2022-24). MVUSD Attendance Studies. nasef.org/research.
NASEF (2025). Albuquerque PS Survey (n=212).
NASEF & Regadget (2025). K-12 Esports Hardware Playbook.
Special Education & Inclusion
Kawabe, K. et al. (2022). Esports & ASD. Behavioral Sciences, 12(6), 172.
Walsh, O. et al. (2025). Games & social skills for autistic youth. Autism.
Mohamed, A. M. et al. (2024). GBL for ADHD. J. Attention Disorders.
Washington State Policy
WA Legislature. (2021). SB 5141: HEAL Act. Ch. 70A.02 RCW.
WA Legislature. (2015). SB 5433: STI Curriculum Mandate.
OSPI. STI: Tribal Sovereignty in WA State. ospi.k12.wa.us.
OSPI. School Apportionment. RCW 28A.150.260.
Foundational Frameworks
Roland & Landua (2013). Regenerative Enterprise.
Swarbrick (2006). Eight Dimensions of Wellness. SAMHSA.
Chandler & Lalonde (1998). Cultural Continuity. Transcultural Psychiatry, 35(2).
LaDuke, W. (1994). TEK & Env. Futures. CO J. Int'l Env. Law, 5, 127.
Full bibliography: Zotero Group Library 6420794 • Tag: 7abcs-thunderbird-esports
"This is not a program. This is a practice. And practices grow forests."
v1.2 • February 2026 • skool.com/7abcs